Anime Defenders Script 〈No Ads〉
# Cap the frame rate clock.tick(60)
# Clock for frame rate clock = pygame.time.Clock()
# Move and draw bullets for bullet in bullets: bullet.move() pygame.draw.rect(screen, WHITE, (bullet.pos[0], bullet.pos[1], bullet_size, bullet_size)) if bullet.pos[1] < 0: bullets.remove(bullet) Anime Defenders Script
def draw_text(text, font_size, color, x, y): font = pygame.font.SysFont('Arial', font_size) img = font.render(text, True, color) screen.blit(img, (x, y))
screen.fill((0, 0, 0))
# Initialize Pygame pygame.init()
# Defender properties defender_size = 50 defender_pos = [SCREEN_WIDTH / 2, SCREEN_HEIGHT - defender_size * 2] defender_speed = 5 # Cap the frame rate clock
def move(self): self.pos[1] += enemy_speed
