Fe Animation Id Player Script May 2026

// Method to stop the current animation public void StopAnimation() { // Stop the animation animator.Stop(); } Loop animations continuously or for a specified number of times using the LoopAnimation method.

void Start() { // Get the Animator component animator = GetComponent<Animator>(); FE Animation Id Player Script

// Example of assigning animation IDs in the Unity editor public class AnimationDictionary : ScriptableObject { // Dictionary to store animation IDs and their corresponding animations [SerializeField] private Dictionary<string, AnimationClip> animationDictionary = new Dictionary<string, AnimationClip>(); // Method to stop the current animation public

// Method to loop an animation public void LoopAnimation(string animationId, int loopCount) { // Check if the animation ID exists in the dictionary if (animationDictionary.animationDictionary.ContainsKey(animationId)) { // Get the animation clip from the dictionary AnimationClip animationClip = animationDictionary.animationDictionary[animationId]; animationDictionary = new Dictionary&lt