Knight 32 Bit | Hollow
public Game1() { _graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; }
public class Game1 : Game { private GraphicsDeviceManager _graphics; private SpriteBatch _spriteBatch; private Texture2D knightTexture; private Knight knight; hollow knight 32 bit
namespace MyKnightGame { public class Knight : Sprite { private Texture2D texture; private Vector2 position; private float speed = 5f; Content.RootDirectory = "Content"